Monday, April 25, 2011

Weight Watchers PointsPlus Review: Piling on the Power Foods


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down on carrots will crunch my appetite.

If you read my last post about my Weight Watchers PointsPlus review, then you know I was considering switching to a different approach to the plan, the Simply Filling Technique.

Well, I got some great advice from readers about the pros and cons of making the switch and I have settled on a compromise:

For the next three weeks I'm going to eat as many of the Power Foods as I possibly can and see how many "other" foods I tend to work in to my day on average. That way, I'll know how many PointsPlus values I would theorically spend without officially switching to the plan. That will tell me how comfortable I would be with not tracking Power Foods (Can I make them the main-stay of my diet?) and using PointsPlus values for everything else (Just how many non-Power Foods do I actually eat in a week?).

So far, the main Power Food that I have been relying on is fruit. Most all of them have zero PointsPlus values and when I feel like a snack, I reach for them.

What I haven't been eating enough of is veggies! One or two servings at most and if I'm honest, often it's one. My goal this week is to eat two servings each day and work my way up. My first method will be to eat either baby carrots or a big veggie-filled salad at lunch every day.

Other Power Foods I plan to pile on my plate include reduced-calorie bread, soup, fat-free yogurt (I have gone from "forcing" myself to eat it daily to actually looking forward to it! Hello, two servings a day!), egg whites and beans. I haven't been eating these types of foods regularly and I know it's time to.

I am interested to see how much these foods help me curb my hunger. I still struggle with feeling overly-hungry at night and here's hoping adding these foods I've been missing out on will do the trick! Next week, my next weigh-in results will be posted. Stay tuned!

Note: Weight Watchers has provided me with free access to the online version of their program, and other tools, for me to complete my review of the new PointsPlus program. I am in no way being compensated by Weight Watchers.

Image: Clipart.com


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Saturday, April 23, 2011

News: Apple offers Cyber Monday discounts

Apple offers discounts on a selected set of accessories for the iPad, iPhone and iPod in celebration of the "Cyber Monday," the online counterpart to Black Friday. The discounts are $40 off the beats by Dr. Dre Beatbox speakers, $20 off beats by Dr. Dre solo HD headphones, $4 off the twelve South compass portable stand for iPad and $13 off the iPhone-friendly Cole Haan zip wallet. These and other discounts are available only on Apple online Store.

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News: Apple buys former HP Campus in Cupertino

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Apple purchase of a 98-acre site in the vicinity of existing headquarters in Cupertino, California confirmed. The site has been a longtime rival tech company Hewlett Packard Campus and sits acquired across the street from a 50-acre site, Apple in 2006 and previously announced for the location of a planned second campus. "We now occupy 57 buildings in Cupertino and our campus is seams," Apple spokesman Steve Dowling said the San Jose Mercury News. "These offices will give us more space for our employees as we continue to grow." Apple and HP dropped to selling price or can all details of the transaction to give although local real estate experts suggest the asking price $300 million or more have worked.

If you have a comment, News tip, advertising request or coverage request, a question about iPods/iPhones/iPad or accessories, or If you sell or market iPod/iPhone/iPad products or services, read iLounge's comments + policy questions before posting, and identify themselves fully if you do we be deleting comments with advertising, astroturfing, trolling, personal attacks, offensive language, or other offensive content, then ban and/or publicly identify hurt.


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Friday, April 22, 2011

News: Apple gift survey ends, starts new Apple TV poll

With over 2,800 votes from iLounge readers, our latest survey "do you plan to purchase this holiday season an Apple media product as a gift and if so, what?"-stopped. Readers were given a choice between all Apple media products and an option for those who do not plan, gifting an Apple product this year.

The iPod touch and iPad were almost for most popular gift with the iPod touch receiving 19 percent vote total and accounting for 18 percent iPad blocked. The two iOS products followed two more, the Apple TV and iPhone, both of which six percent received the total votes. The iPod Nano was followed next five percent of the iPod shuffle with two percent and the iPod classic, which 1% of readers said she would be as gift. Meanwhile you plan a considerable part of the reader - 43 percent - not to buy an Apple media product as a gift this year. Thank you for all your votes!

Our new survey focuses on the second generation Apple TV. We want to know whether you have purchased a new Apple TV. Our new poll "have a new Apple TV buy?"-can answer this question. As always, you can find the iLounge poll on the left of the main iLounge.com homepage. Give your vote today!


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Monday, April 18, 2011

Sunday, April 17, 2011

News: Verizon iPhone 4 case compatibility: a brief round-up

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As noted in our review of the Verizon iPhone 4, the new model’s ring/silent switch has been moved a few millimeters down the side of the device due to antenna changes, and the volume buttons have also moved down a millimeter, resulting in incompatibility with some prior, closely-tailored iPhone 4 cases. As such, a number of companies have released new compatibility information for existing cases, or otherwise made slight revisions to existing designs to accomodate both models. Listed below, in alphabetical order, are all the announcements we’ve seen and/or received thus far on the topic; we will be updating this article with new information as it becomes available.

AG Findings: AG Findings has announced that Vandelay two-piece and Beetle cases are compatible with both the GSM and CDMA/Verizon versions of the iPhone. Both cases are available now and sell for $35 and $17.50, respectively.

Amzer: Amzer has announced that a variety of its cases have been updated for compatibility with the Verizon iPhone 4. These include the company’s NuTouch Rubberized Snap On cases ($13), the Hybrid case ($17), the Circle TPU Skin case ($10), the TPU T-Matrix case ($10), the Simple Click On case ($13), the Diamond TPU Skin case ($10), the Injecto Snap On Hard Case ($15), the Silicone Skin Jelly case ($10), and a variety of pouches and sleeves.

Ballistic: Ballistic has announced that its LS Series, SG Series, and HC Series cases have all been or will be updated for compatibility with the Verizon iPhone 4. The updated HC Series case is available now and sells for $50; the updated LS and SG Series cases have yet to receive a shipping date.

Belkin: Belkin has posted a webpage dedicated to its Verizon iPhone 4-compatible products, which include the Grip Vue case ($25), the Grip Groove case ($20), the ProFit ($40) and FastFit ($30) armbands, the Verve Cinema ($30), the Verve Sleeve with Clip ($30), and the Verve Sleeve ($30).

Griffin Technology: Griffin has announced that its new Survivor case for the iPhone 4 is compatible with both the GSM and CDMA/Verizon models. The case is available now from Verizon Wireless and sells for $50.

Hard Candy: Hard Candy Cases has introduced redesigned versions of its Bubble Slider ($35), Chrome ($35), and Street Skin ($30) cases that are compatible with the Verizon iPhone 4. All three are available now.

iChair: iChair has announced that its case for the iPhone 4, which features a built-in stand, is compatible with the Verizon iPhone 4. It is available now and sells for $34.

ID8-Mobile: ID8-Mobile has announced an updated version of its MoGo Talk XD2 iPhone 4 case with an integrated Bluetooth headset that is compatible with the Verizon/CDMA iPhone 4. The MoGo Talk XD2, which includes the MoGo Easy-Grip Case, six different ear buds, the MoGo Talk headset, and a charging cable is available now and sells for $100.

iFrogz: iFrogz has announced that its Luxe Original, Luxe Lean, Swerve, Treadz, Wrapz, and Soft Gloss cases are compatible with both the GSM and Verizon/CDMA versions of the iPhone. iFrogz’ cases for the iPhone 4 range in price from $20-$30 and are available now in a variety of colors.

Incase: Incase has revealed that all varieties of its Slider Case ($35-$50) are compatible with the Verizon iPhone 4, as are its Snap Battery Case ($60), iPhone Pouch ($30), and Sports Armband Pro ($40). In addition, the company has launched a redesigned Snap Case ($35) to offer compatibility with the new model; all of Incase’s Verizon iPhone 4-compatible cases are available now.

LuxMobile: LuxMobile has shared the results of its fit tests, which found that all of its cases will fit the Verizon/CDMA iPhone 4.

Mivizu: Mivizu has announced that its Alien case ($24), Slim Series Version 2 ($24), Slim Series Version 3 ($24), and Sleek Leather Cases ($29) are compatible with the CDMA/Verizon iPhone 4; all four varieties are available now.

Mophie: Mophie is now accepting pre-orders for a redesigned version of its Juice pack air for iPhone 4 that is compatible with both the GSM and CDMA/Verizon models of the iPhone 4. The new dual-compatible Juice pack air is available for pre-order now and is expected to ship on February 28 for $80.
PDP: PDP has announced that its lineup of limited edition, Disney-branded cases are compatible with the CDMA/Verizon iPhone 4. The cases are available for a variety of themes and characters, including Tron, The Muppets, Mickey Mouse, and more, and sell for $30-$40.

Proof Cases: Proof Cases has announced that updated versions of its Cliq polycarbonate case ($15) compatible with the Verizon iPhone 4 will be released “very soon.”

Scosche: Scosche has introduced updated versions of several of its cases that are compatible with the Verizon iPhone 4, including the kickBack g4 ($35), the switchKase g4 ($40), switchBack g4 ($35), beefKase g4 ($30), and the switchBack surge battery case. The switchBack surge will be available this spring; all other styles are available now.

Speck: Speck has announced Verizon iPhone 4 compatibility for a number of its cases, including the Fitted ($30), GeoMetric ($30), PixelSkin HD ($30), PixelSkin ($25), ToughSkin ($40), CandyShell Card ($40), CandyShell View ($40), and ToughShell ($50). All models except for the ToughSkin, CandyShell Card and View, and ToughShell are available now; the latter four are listed as “coming soon.”

Tunewear: Tunewear has announced its ultra-thin Carbon look case for the iPhone 4, made from polycarbonate with a carbon pattern synthetic leather exterior, is compatible with the Verizon/CDMA iPhone 4. It is available in black or white and sells for ($30).

Uncommon: Uncommon has announced that both its Capsule ($40) and Deflector ($35) cases are compatible with the Verizon iPhone 4. In addition, customers can receive an extra 20 percent discount through February 28 by entering the code VERIZONATT at checkout.

XO Skins: XO Skins has announced an updated version of its Full Body Protector film set for the iPhone 4 that is compatible with the Verizon iPhone 4. It is available now and sells for $20.

ZeroChroma: ZeroChroma has announced that its Teatro case for the iPhone 4, which features a rotating stand, an anti-slip rubber edge, side dimples for added grip, and an anti-glare camera guard, is compatible with both the GSM and CDMA/Verizon models of iPhone 4, and is available now for $45.


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News: Verizon iPhone 4 help + apps is the best? Grab our 2011 Buyers Guide + paper!

If you have just purchased or received the first iPhone this week, Congrats! You probably have a lot of questions — including but not limited to, what it can do — so we want to make it easy for you to really large data sources overview.

Our free iPod/iPhone/iPad book will guide you through all sorts of stuff with the new iPhone goodies like — and the biggest part of its capacity to do this. If you need assistance with repairs, accessories, or other significant understanding of the issues, you'll find great Advise. It is a free download, so it here!

We iPod/iPhone/2011, iPad buyers guide lists all the year, Best accessories and apps on the iPhone. If you are looking for all of a sudden, the old Apple device to sell some spare money, getting the right price for your own is in advance of the fishing gear, too, plus the entire history of Apple's digital media product line include the complete guide. Just as our paper buyers guide is completely free to download. Grab it!

Other questions? You only want to Show off the world's new iPhone? Our discussion boards are good to go. Stop by and say Hey, and don't forget to take a picture of yourself to your new phone and post our Google Around The World Gallery!


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News: Verizon iPhone Apps upgrade compatibility

Several iOS developers have begun a new iPhone app updates, in particular, the address of the out-of-the-box compatibility with Verizon. Smule has released several of its applications, Ocarina, including, I Am T-Pain and Glee karaoke, which are simply "optimized for new Verizon iPhone users" in the release notes for updates. Similarly, TomTom has updated many of its GPS navigation apps such as TomTom US & Canada specialized Verizon iPhone 4 release is designed to deal with what it describes as "inaccurate pop-up error messages inside. It is unclear whether these problems that the slightly newer iOS 4.2.6 incompatibilities with the Verizon iPhone enabled, or the differences in hardware or network connection.

If you have a comment, News Tip, , communicating the or the coverage request, the Directory, mobile devices, and the question referred to it by the iPad or accessories or If you sell or your iPod, iPhone and iPad products or services, you read the oranges comments + questions policies prior to posting and precisely identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling boats, personal attacks, objectionable language or other objectionable content, then prohibit or identify publicly lainrikkojat.


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Article: iPhone + iPad gems: Astronut, Gunstar heroes, Mushihimesama bug panic, rage HD, Splatterhouse + more

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Welcome to this week’s first gaming edition of iPhone + iPad Gems! This week, we’re catching up on some titles that were released during our mid-November vacation break, so there’s a lot to cover. This edition focuses on a collection of sci-fi-, fantasy-, and horror-themed action games and shooters, but there are many other titles in these and other genres to discuss in part two.

Our top picks in this collection are Gunstar Heroes, Mushihimesama Bug Panic, and Rage HD. Read on for all the details.

After developing one of the best games of 2009, The Iconfactory surprisingly stopped updating its skee-ball-inspired Ramp Champ and set to work on a new title called Astronut (Free/$2, version 1.0), which relies upon an extremely simple play mechanic: like Namco’s much earlier Star Trigon, you control an astronaut who orbits planets and other objects in outer space, using a “jump off” button to break orbit and fly in the direction of another object. Unlike Star Trigon, you’re also given a limited-use boost button to help you in situations where you might be in trouble—making a bad jump or flying into a cloud of bad guys—but the key to success is to properly jump from planet to planet until you reach the end of a level. You hold the iPhone or iPod touch vertically and generally move upwards, sometimes falling back if you err in your timing or need to backtrack. Scattered hearts replenish your limited lifebar, and shards can be collected to interrupt the standard levels with rocket bonus missions.

While we’ll commend Iconfactory for using a smart single-app purchasing scheme we’ve seen before, offering the first four levels as a free trial with the remaining 20 levels as a $2 in-app purchase, we didn’t find ourselves wanting to buy the rest of the game after trying the initial levels. Star Trigon’s claustrophobic, bounded stages felt like better puzzles than the ones we tried in Astronut before becoming bored of the onwards-and-upwards, “see how far you can get” action. The game is also sonically threadbare, with fair special effects and no music to speak of. If you’re a fan of this sort of game, Astronut’s fine, but by comparison with the richly detailed and sonically charming Ramp Champ, it’s hard to get excited about. iLounge Rating: B-.

We recall having heard the story behind the development of BulleTrain .22 ($2, version 1.01) some months ago: Downsized Games was founded by former Electronic Arts employees who lost their jobs, then created this first-person shooter as a parting shot at EA’s CEO, who shares the same initials as BulleTrain’s main villain—a character who is repeatedly knocked for corporate doublespeak throughout the game’s narrative. Sadly, BulleTrain is a dismally boring and poorly-paced little title, made vaguely interesting solely because of the insane clip at which you’re supposed to be shooting at cowboy targets on the semi-futuristic train that hovers before you.

To call BulleTrain .22 akin to Time Crisis, Rage, or other forced-movement first-person shooters in the App Store feels truly over-generous, as this game has more in common with late 1980’s and early 1990’s shooting gallery titles than the majority of 3-D shooters released over the past 20 years. Downsized Games merely scrolls a polygonal train left, right, and back again in front of you while you tap at targets. Because of the constant motion of the train or the need to hit targets more than once, you essentially bob back and forth using as many taps as possible to remove enemies from the screen, revisiting past territory that rapidly looks similar to what’s come before. The developer frequently flashes jokey but not-so-funny dialogue from the game’s villain on the screen, and introduces brief blastathon segments with truly out of place verbiage that suggests that the developers really need to let go of the events that inspired the game’s development and move on to greener pastures. A fairly dramatic update, with equal parts snipping, repacing, and new level design, will be needed before this game becomes worthy of even its $2 asking price. Note that the game is incompatible with the iPhone, iPhone 3G, and iPod touch 1G/2G, and upscales with the 1X/2X button on the iPad. A needlessly separate iPad-only version called BulleTrain .45 has been released for the samg asking price. iLounge Rating: C-.

Thanks to their pacing and innovation, some classic games may never feel “old,” and Sega’s side-scrolling run-and-shoot action game Gunstar Heroes ($3, version 1.0) is one of them. Developed by subsequently famous Treasure after its staff fled the overly corporate Japanese developer Konami, Gunstar Heroes is a spiritual sequel to Konami’s Contra franchise, albeit with play mechanics and a cartoony sci-fi theme that wouldn’t have flown in the grittier Contras at the time. Elements of Capcom’s beautiful but brief actioner Strider inform the platforming here, which gives you a joystick and three buttons to run, jump, climb, slide, and shoot your way through intense near-future backgrounds.

Gunstar Heroes diverges from its numerous predecessors—and some successors—by including character interactivity and intensity that just weren’t seen before on Sega’s Genesis, from which this title is ported, or other consoles. Your Gunstar character shoots, switches between two weapons, and jumps, but he also grapples with enemies when necessary, throwing them into the air, and needs to outwit over 25 different bosses and mini-bosses along the way. Screens are filled with explosions, early sprite rotation effects, and other visual tricks that established Treasure as a master of 16-bit hardware; only the chiptune music and low 320x240 resolution make the game feel a little dated. Fans of side-scrolling shooters owe it to themselves to check this game out; a two-player Bluetooth cooperative mode is available for the last three generations of iPod touches and iPhones, as well as the iPad. iLounge Rating: B+.

We weren’t afraid to say that we weren’t impressed with the gameplay behind Cave’s visually amazing “bullet hell” shooters Dodonpachi Resurrection and Espgaluda II, but its new title Mushihimesama Bug Panic ($5, version 1.0) is a completely different story. While Bug Panic’s theme—an anime-styled girl on a quest to eradicate robotic bugs—may initially turn off some potential players, the innovative gameplay combines with some of the company’s signature visual tricks to provide an even better experience. One on-screen joystick controls your character’s movement on an overhead-perspective, scrolling map, while the other serves as an innovative shooting and targeting system for the equivalent of a grenade launcher, releasing one or more projectiles at targets you’ve pointed or locked on to while running. Though the concept sounds similar, the latter controller enables you to feel like you’re doing something different from the mass of dual-stick shooters we’ve tested. So too does the map unlocking system, which lets you backtrack to prior terrain and unlock new areas to explore once you’ve cleared out certain enemies.

Unlike the company’s other shooters, which used only a portion of the iPod touch or iPhone screen, Mushihimesama Bug Panic thankfully fills the entire 3.5” display, scaling with the 2X button for the iPad. While the background artwork isn’t as mind-bendingly detailed as in the prior games, and the music’s a little on the dreamy side for a shooter, the small issues are made up for with plenty of the same overlapping character, projectile, and explosion artwork Cave used before, plus similar opportunities to grab bonus items scattered around the stages. “Bullet hell” moments where projectiles become overwhelming are comparatively few and far between; you survive the numerous levels by avoiding multiple hits, and will have a lot of fun doing so. As with the company’s earlier games, there’s a hardware cutoff—iPhone, iPhone 3G, and iPod touch 1G/2G users need not apply. iLounge Rating: B+.

As the basics of id Software’s first-person shooter Rage HD: Mutant Bash TV ($2, version 1.0) have been discussed in detail already, we won’t rehash them here except to note that the legendary developer has brought some of the graphics and audio from its latest PC and console game into an all-new iOS-optimized experience. In part because of in-game video but also due to its use of huge, detailed textures and polygonal models, Rage HD for the iPhone 4, iPod touch 4G, and iPad has a 743MB footprint versus the $1 540MB version for older iOS devices; each game takes up a lot of space by first-person shooter standards.

That having been said, Rage HD is about as close to incredible-looking as anything has been on Apple’s devices to date—an amazing demonstration of what’s possible when an experienced developer optimizes both a graphics engine and an experience for iOS hardware. As with the company’s earlier Doom Resurrection, you don’t control your character’s feet or movement, instead focusing solely upon moving a targeting reticule, firing projectiles, switching weapons, and dodging enemy attacks with a button. But because id Software knows exactly where you’ll be throughout the game, rather than giving you full freedom of movement, it can use the maximum number of polygons and highest-quality textures possible for every given situation… something it does incredibly well in this title. The mutants you’re killing and the backgrounds you see in the Running Man-esque “Mutant Bash” game show environments look incredibly realistic, putting to absolute shame the artwork in games such as Namco’s Time Crisis games, Capcom’s Resident Evils, and even Gameloft’s several impressive first-person shooters. Rage HD is gritty, more violent, and just plain believable. You don’t see polygonal edges; everything looks smooth.

There’s so much to like about Rage HD—the challenge of trying to hit enemies, money, ammo, and bullseyes as the camera deliberately bobs and weaves through the 3-D levels, the truly menacing-looking enemies, and the trashed apocalyptic scenes—that the game’s issues feel trivial. They are, in short, relatively bland audio with only low-pitched ambient music, action that moves a little too quickly to let you appreciate the scenery, and an iPad button layout that’s not as intuitive as the iPhone/iPod touch one. For $2, it’s hard to complain: Rage HD is unquestionably the most impressive game id Software has released for iOS devices to date, at the best price, and is highly worthy of any shooting fan’s attention. iLounge Rating: A-.

While we don’t want to knock Namco for releasing what amounts to a fine port of a classic arcade game that was once enjoyed by some people, we were never big fans of Splatterhouse ($3, version 1.0), and can’t claim to be especially impressed by the title’s recent debut on the iPhone and iPod touch. Once considered groundbreakingly violent, Splatterhouse places you in control of a side-scrolling character who uses knives, boards, and guns to kill hordes of undead monsters, turning humanoid and slug-like enemies into gooey splashes of green, blood-like fluid. That color’s a concession to the blood-averse censorship mentality of 1988, when the game debuted.

Even back when it was considered to be a big deal title for NEC’s TurboGrafx-16, the issue with Splatterhouse was that its gameplay was extremely shallow; you’re given an on-screen D-pad and buttons for attacking and jumping, but the action consists basically of walking left and right, hitting things with a board or a gun, and then repeating the action. Some stages challenge you to jump over obstacles, squat and kick, or avoid flying enemies, but there’s no getting away from the fact that this game feels like it’s straight out of the late 1980s; only a widescreen but limited “Splatter Rush” mode that talleys your kills for bragging rights is different from the original title; Namco even runs it at sub-iPhone resolution, enabling you to use zoom buttons to make the original art come closer to filling the screen. We’d call Splatterhouse worthy of some players’ consideration on the basis of nostalgia alone, but it’s hard to consider this game as even vaguely worthy of a $3 asking price when titles like Rage HD are doing so much more to push the iOS platform forward for less. iLounge Rating: C+.

Thousands of additional iPhone, iPod, and iPad app and game reviews are available here.

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Article: Editorial: in the Apple TV, two months later

The Original Apple TV was almost a debacle for Apple - "almost" only that the hot running and incurable buggy device the foundations for a cool running and less fussy successor, end September's second generation Apple TV put. The original model as a mere "hobby," downplayed after an initial flurry of hype Apple quickly so expectations were not so high for the continuation. It reduces these expectations again explain that a key software feature, AirPlay media streaming of iOS devices run until a month or two after the device would be available. Our review the new Apple TV for what it actually was judged when released, and we just updated it last month to the improvements to reflect effect through its confusing name 4.1 software update.

Short, AirPlay, iOS 4.2 devices on the Apple TV streaming support was a good start - even with its current limitations. There is Apple TV was significantly better with the addition of AirPlay, how could start videos which lasted Apple TV hard disk once forever to synchronize with a play almost immediately from what device you happened to wear at the time no doubt in our minds, and the music and photos on your portable device could be played by the TV on. AirPlay for multi-tasking was even better on iPad allowed currently streaming iPhone or iPod touch. Apple is rewarded Apple TV 4.1 / 4.2 iOS synergy: we have real evidence for improved interest and sales for the new model seen, because AirPlay added. Friends, put the new version on your wish list family members and readers who have dismissed the first model at any price and buy because the price it is much easier to $99, and give as a gift as before. We have endowed several already, ourselves.

The interesting thing is that AirPlay and prices are only half of the story why the new Apple TV have consumers will win. Netflix is the other important part. Six months ago, Netflix's steamy video packages were third or fourth level in quality but have continue to improve at an impressive rate. After the last month, the collection of TV shows movies and documentaries actually impressive had enough to help some people (iLounge's editors including one), cut your cable TV subscriptions will - a conceptual turning point, we think - and Netflix streaming - only monthly rate dropped is a little deeper into the United States, as well. Apple TV is by far not the only device, the streaming Netflix content, but its Netflix interface is one of the best on a TV connected, and offered his secondary library has overshadowed the primary catalog from Apple. Hulu plus would be sauce only at this point. Other apps would be phenomenal.

Apple's original Apple TV won only one of our editors (Jesse) and usually dust collected with everyone else. We respect universally and use the new model. At least one of us has insane not so how would a year ago and we are really looking forward to see three new Apple TV which seems, what additional features will add Apple this year. This is a rare opportunity for Apple to revive a damaged product line - hopefully it will make the most of the second chance given everyone instead "Hobby" default status after the holiday rush. Our guess is that Apple's sales justify increased attention.

If you have a comment, News tip, advertising request or coverage request, a question about iPods/iPhones/iPad or accessories, or If you sell or market iPod/iPhone/iPad products or services, read iLounge's comments + policy questions before posting, and identify themselves fully if you do we be deleting comments with advertising, astroturfing, trolling, personal attacks, offensive language, or other offensive content, then ban and/or publicly identify hurt.


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Saturday, April 16, 2011

: Press releases Virgin digital project iPad magazine, early thoughts

Virgin Digital has the project, a new multimedia magazine published specifically for those who iPad. Project promises cover a wide range of issues international culture, entertainment, design, business and travel a free reader app selling individual monthly expenses for $3. Each issue contains content updated daily in this month, as well as videos, photo galleries and music. Previously purchased questions can be kept in the app or later downloaded again at no extra charge. Project requires a iPad with iOS 4.2 or higher and is from the app store available as a free download.

Initial thoughts on project from iLounge's Editor: Despite the hype that has recently about the existence of the project to compete with News Corp.'s upcoming iPad-exclusive publishing daily circulation, it is safe to say that you can easily save $3, by skip this new magazine.Excited by the prospect of a publication, led by Richard Branson's Virgin, we found instead to a prison ship clone iPad magazines before, we saw the many aided of of Adobe project pages fill with weak, laddie write Mag class and very probably the most useless Jeff Bridges interview we merge ever read habe.Abgesehen its back end, which aims to what blog-like Web updates and comments in the application form, is it valuable little novelty.


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News: iLounge of weekly newsletter coming later today

The latest edition of the iLounge is weekly, our weekly newsletter about all things iLounge, later today. iLounge weekly is a summary of the week's best news, reviews, and articles we have published and it also features giveaways and iPod accessory discount offers from various companies. There is still much to report time and received this week's issue – just use the form below to submit your e-Mail address if you have done.

Important: Hotmail, Gmail, Yahoo, AOL, EarthLink and others, make sure that we don't end up in your spam box. Please accept emails from iLounge.com. Thank you very much.


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Friday, April 15, 2011

News: iPad in Japan launches in 11 countries, subsidy offered

Apple launched officially today iPad in 11 other countries, while Softbank a steep payout on iPad announced 3 g models in concert with multi-month contracts. Starts in present-day Czech Republic, Denmark, Finland, Hungary, Malaysia, Norway, Poland, Portugal, the previously announced South Korea, Sweden, and Taiwan are included. As Mac rumors notes, pricing, retail, and mobile vary provider from country to country; interested customers should check with Apple, to find out more about availability. Moreover, SOFTBANK now offers a new pricing plan (translated link) frees the 16 GB 3 g model with a 24 month contract; Customers must agree to pay, 4,725 yen or about $56 per month for 3 g, 32 GB and 64 GB service 3 G models add 400 and 790 Yen monthly costs, respectively. [via Engadget]


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Wednesday, April 13, 2011

The French Paradox Solved?

The French paradox may be a paradox no more: A study that compared the diets of a group of French people and Americans (Parisians and Chicagoans, to be precise) showed important eating cues may be linked to the fact that more than 20% of Americans are overweight compared to just 5% of the French.

The French subjects weighed around 20 pounds less than the Americans in the study, on average.

The big difference in eating habits? The French stopped eating when internal cues told them too, such as feeling the sense of fullness coming on or simply not liking the food they were offered.

Americans were far less likely to respond to these natural stop-signs and were more likely to stop eating when their plate was clean or when their television program went off.

The moral? Start tuning in to your hunger signals and tuning out other cues and you could become effortlessly slimmer.

Related: Identify and Understand Hunger Signals


View the original article here

Thursday, April 7, 2011

Weight Watchers PointsPlus Review: Weigh-in 11 Results

Last week was my eleventh weigh-in during my review of the Weight Watchers PointsPlus program and I am happy to report that I have passed a milestone ... I've lost 20 pounds. Technically, 20.1 to be exact; I must admit that little .1 on the end makes my smile a little bigger.


Since folks can expect to lose one to two pounds a week on Weight Watchers, I am right on track!

Next week I will be posting a three-month-review/wrap-up post and tell you about my some of experiences a little more in detail, as well as some pros and cons of the Weight Watchers plan and how it compares to other plans I have tried. Come back and check it out!

Note: Weight Watchers has provided me with free access to the online version of their program, and other tools, for me to complete my review of the new PointsPlus program. I am in no way being compensated by Weight Watchers.


View the original article here