Wednesday, February 23, 2011

Slim-Down Super Bowl Sunday

The spread at Super Bowl Sunday may be daunting, but make a point to have a game plan of your own when it comes to controlling calories. Try to pick three healthier items and enjoy those whole passing on wings or nachos. Consider making a preferable dish such as chili with lean ground beef or baked tortilla chips and guac so you're guaranteed a healthier choice.


Stock your fridge right if you are hosting the game. Instead of beer, choose light beer, seltzer, diet soda, and flavored waters. Enjoy light beer but alternate each serving with water to cut calories.

Instead of serving the snacks in front of the television, have them in the kitchen and allow guests to make their plates in the kitchen instead. Chances are you will all get so caught up in the game you'll forget about all those extra servings you'd normally help yourself to if the food were in easy reach.

More: Smart Super Bowl Switches


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Saturday, February 19, 2011

Slim-Down Your Salad Dressing


We all know that eating veggie-filled salads is a way to curb the appetite, prevent overeating and add nutrients into our diets. But, when it comes to what you put on top of that salad, things can get complicated: The wrong salad dressing choice can turn that healthful salad into a diet disaster!

If, like me, you have had a hard time finding a diet-friendly salad dressing that you actually look forward to eating, why not consider making your own?

Take a look at this great article from the About.com Guide to low carb diets. She provides lots of advice on what makes a healthy salad dressing and tells you how to make your own healthy variety (It's much easier than you might think!) using several recipes. Check it out!

Related Reading: How to Make Healthy Salads

Image: Clipart.com


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Wednesday, February 16, 2011

News: Yelp Adds integrated OpenTable reservations

Yelp has released its popular social location app adding the iOS, the ability to make reservations to Opentable. Yelp allows users to search for and Find detailed information for businesses such as restaurants, close to bars, cafes and more. Users can filter by studies of the neighbourhood, distance, price and hours of work, browse the reviews from other users and add your own quick tips, photos and reviews inside. Version 5.1 Yelp users can now search for their favorite restaurant and make a reservation through the OpenTable service directly by tapping the "booking" button. Yelp universal app, and it is also available in the App store available for download free of charge.

If you have a comment, News Tip, , communicating the or the coverage request, the Directory, mobile devices, and the question referred to it by the iPad or accessories or If you sell or your iPod, iPhone and iPad products or services, you read the oranges comments + questions policies prior to posting and precisely identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling boats, personal attacks, objectionable language or other objectionable content, then prohibit or identify publicly lainrikkojat.


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News: WSJ: less iPhone, MobileMe revamp coming this summer?

Wall Street Journal new report has been story support than late last week that Apple is smaller, cheaper version of the iPhone, adding details of Apple's MobileMe online revamp service series, which could include streaming media cloud-based service. Of course, a person who saw a prototype phone late last year, the report concludes that the new model is codenamed "N97," allegedly "around half the size of the iPhone 4" and "the edge of the edge of the screen" is the "voice-based navigation, as well as it is". "for sale alongside Apple's current iPhone track and should be approximately half the price of a traditional iPhone models available to carriers. The new phone is expected to be released this summer, even though those plans could change the report sources.

Also mentioned in the report is Apple's MobileMe online service suite revamp. A person who is familiar with the matter said that Apple is considering making a MobileMe free service to serve the online "locker" personally identifiable information, such as photos, music and videos. In addition, MobileMe could be part of a new online music service for Apple, which give the users of their iTunes libraries on a mobile device, such as the iPhone and iPad, without that it with the computer equipment can be synched cable, or the physical components of the actual files. The report that the new service could debut early in June, dependent on the progress of the discussions, which the licensing system is said to be the preliminary stage; According to the report, Apple had planned for the last year of laajakaistapalveluita service.


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Sunday, February 13, 2011

News: Apple gift query ends, the new Apple TV the query begins

The sounds of more than eating oranges readers, our latest poll — "do not you plan to buy an Apple product as a gift this holiday season, the media and, if so, which one?"— has ended. Readers were given to select all the Apple products, as well as the media option for those who do not plan to gifting Apple product this year.

IPod touch and iPad were almost hanging for the most popular gift for the iPod touch, the vote of the company receiving 19% and 18% with iPad conventionally. These products are IOS after two more Apple TV and the iPhone, which both received 6% of the overall votes. IPod Nano was next 5%, 2%, and the iPod shuffle, iPod classic, followed by what one percent of readers said, they give as a gift. In the meantime, the 1999-2000, 43% of the share of readers — — does not design the Apple media product purchasing as a gift this year. All sounds thanks!

Our new query will focus on the development of the second generation Apple TV. We simply do not know whether the new Apple TV you've purchased. Our new query — "you buy the new Apple TV?"— You can answer the question. As always you will find the main ilounge.com oranges query on the left column of the home page. Cast a vote today!


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News: Apple Cupertino campus of the former HP buy

image

Apple has confirmed 98-acre site to buy there near the headquarters of the Cupertino, CA. [1] [2] the site has served as the company's long-term on the campus of competing tech Hewlett-Packard and more than 50-acre site, which Apple acquired in 2006 and announced the location of the previously planned for the second to the campus is located in the street. "We are now occupy the Cupertino campus buildings and our 57 is bursting the seams," Apple spokesman Steve Dowling told the San Jose Mercury News. "This gives us more space for our employees as we continue to grow." Apple and HP fell of the specific characteristics of the sales price or transaction, even if the local real estate experts suggest asking price is perhaps $ or more than EUR 300 million.

If you have a comment, News Tip, advertising inquiry or coverage at the time of the request, question todir, help and iPad or accessories, or If you sell or your iPod, iPhone and iPad products or services, read oranges: n comments + opportunities policies prior to posting and to identify themselves fully, if you can do.We are in the future, we will delete comments that contain advertising, astroturfing, trolling boats, personal attacks, offensive language, or other objectionable content then prohibit or identify publicly lainrikkojat.


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Winter Wonderland Walking

If the weather outside is frightful, and you're thinking of staying in instead of working out, consider this motivational advice from site visitor, Donna:
"I walk everyday, no matter the temp. I dress warm, put on hiking boots, a jacket on my dog and off we go, to nordic walk or just walk through the snow. I walk in temps as low as -20C from 20 to 45 mins. At 68 years of age, I find it is the best and least expensive way to get exercise."

Way to go, Donna! You've inspired me to dust the frost off my walking shoes and put one foot in front of the other despite the chill!

Share Your Advice: How do You Stay Active in Winter?


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Friday, February 11, 2011

News: Yelp Add check-in offers

Yelp has released it by adding a new Check-in-special offers-feature on the iPhone and iPod touch app-for social location update. Yelp allows users to search for nearby businesses, such as other users browse restaurants, bars and the location of the Services by using the iOS, cafes and add your own tips, photos, and will be reviewed in the light of their iPhone directly. Yelp 4.5 offers a new feature to Add check-in, which allows users to take advantage of the discounts offered by the undertakings concerned and their locations, yelp for quotes. Users tap the within contract award procedure to indicate that they are available to the company and are presented in the context of the item and offers shall be adjusted in line with the app "check in" button. Undertakings providing offers highlights the search results, and users can see all the offers near their location directly in the nearby tab. yelp list is available in the app store as a free download.

If you have a comment, News Tip, advertising inquiry or coverage at the time of the request, question todir, help and iPad or accessories, or If you sell or your iPod, iPhone and iPad products or services, read oranges: n comments + opportunities policies prior to posting and to identify themselves fully, if you can do.We are in the future, we will delete comments that contain advertising, astroturfing, trolling boats, personal attacks, offensive language, or other objectionable content then prohibit or identify publicly lainrikkojat.


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News: win the people's Republic of China, Apple Cybermart distribution deal

Retail trade, the main Chinese Cybermart supply chain has won the distribution deal with Apple to sell their products in China, a new report. Steve Chang, Chairman, citing Cybermart, DigiTimes reports that the retailer plans to establish a retail shops throughout the s & p 500 Apple licensed in the people's Republic of China, Hong Kong and Taiwan. The report concluded that the first store opened Tianjin April 1; the company has currently 34 outlets in the country. In particular, the group is governed by the laws of the State-of-the-art Cybermart, one of Apple's Main manufacturing partners.

If you have a comment, News Tip, advertising inquiry, or coverage request, a question, mobile and iPad todir or accessories, or If you sell or your iPod, iPhone and iPad products or services, please read the comments + questions oranges's policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling boats, personal attacks, objectionable language or other objectionable content, then prohibit or identify publicly lainrikkojat.


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Wednesday, February 9, 2011

Review: Altec Lansing inMotion Air Universal wireless speaker

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Altec’s strategy with inMotion Air turns out to be markedly different from the ones that rivals have pursued—at least, in some ways. As has been the case with the last two or three years of Altec speakers, inMotion Air uses an unusually shaped cabinet that deliberately aims for extra angularity wherever possible. The twin-driver speaker is angled to appear as if it’s leaning back, has an extra facet where its silver top button controls appear, and adds matching slants to its included Infrared remote and USB-to-computer wireless dongle. While the soft touch black rubber used in the cabinet design feels nice to the touch, the shape of the system may or may not be as soft on your eyes. From our perspective, it’s a decided improvement on the garish gold and faux metallic designs that Altec released in recent cycles, but still not beautiful in any absolute sense of the word. Creative’s ZiiSound D5 is still the high water mark for iPod/iPhone Bluetooth speaker system designs, though it’s more expensive than inMotion Air, too.

In the absence of similarly gorgeous design, Altec has relied on sound quality and features as selling points for its speakers, and it’s here that inMotion Air becomes most appealing as an alternative to the aforementioned rivals. Unlike the similarly-sized ZiiSound D5 and Tango TRX, inMotion Air completely leaves out an iPod/iPhone dock in favor of a more powerful Bluetooth wireless chip—one that is theoretically capable of working from 333-foot distances rather than the more common 33-foot range of typical Bluetooth systems. In our testing with an iPhone 4, Altec’s wireless streaming worked from actual distances in excess of 100 feet away, maneuvering around walls and a staircase, before the signal began to break up. In elegant fashion, the signal loss sounded like split-second drop outs rather than buzzing or distorting. Different Bluetooth broadcasting devices will vary in performance with inMotion Air—Altec includes the aforementioned USB dongle to guarantee maximum performance with computers—but even the level of performance we saw with the unassisted iPhone 4 is impressive by typical Bluetooth speaker standards. Most systems stop working right around the 33-foot mark promised by basic Bluetooth chips; some reach to 60-foot distances before losing signals.

A couple of Altec’s other assets are also worth mentioning at this point. There’s a scoop-styled handle on the back, and Air is light enough to be easily carried around inside a house or office so that you can really take advantage of its battery-powered portability. Seven hours of play time between charges are promised from the built-in cell, which is right between the five- to eight-hour run times promised by foxL v2.2 and Jawbone Jambox; notably, inMotion Air has much bigger speakers to power, and puts out a lot more volume than these smaller units. Altec manages its power using a switch hidden inside a remote control storage nook next to the carrying handle. Flip the switch on and the system works in portable mode; flip it off and it will only turn on when connected to wall power. Since Tango TRX and ZiiSound D5 only work when they’re connected to outlets, inMotion Air has a decided advantage over peer-sized audio systems in this regard.

Altec’s sound quality is in the “good” rather than “great” category overall, though how impressed you’ll be by the audio depends on what you’re using as a comparative reference. On paper, comparing inMotion Air’s only two speakers—3” “full-range long throw drivers”—to the five speakers in XtremeMac’s Tango TRX might make you think that Altec had shown up with a knife to a gunfight. But due to less than optimal tuning of TRX’s drivers and some impressive work on Altec’s side, including aptX optimized Bluetooth audio, Air actually offers only a little less bass and peak volume than Tango, while besting it in treble performance and clarity—at least, when both are in Bluetooth mode. (Tango TRX cleans up somewhat when its dock is used.) Put inMotion Air next to either foxL v2.2 or Jawbone Jambox and, not surprisingly, you’ll find Altec’s speakers to be in another league entirely: they’re louder, clearer, and with superior dynamic range that makes the pocket-sized systems sound like FM radios.

While the sonic differences between the foxL, Jambox, and Air might seem obvious enough given the difference in their sizes, the fact that Altec is offering superior functionality and performance for the same price tag has not been lost on us. inMotion Air delivers pretty much what we’d have expected from a $200 Bluetooth wireless speaker, while the smaller systems have continued to strike us as overly expensive given what they actually deliver. Only their “take them anywhere” sizes and integrated iPhone-ready microphones enable them to co-exist alongside an option like inMotion Air.

Altec also has some advantages in the control department relative to its rivals. Air’s top-mounted buttons are actually capable of controlling track play/pause/forward/reverse functions on iPods, iPhones, and iPads running the latest versions of iOS, which means that you can change, stop, and start tracks even when your device is on the other side of the house. This will be common enough in AirPlay speakers later this year, but it’s rare in Bluetooth speakers these days; the pocket systems barely make room for their own power and volume buttons. Control is further augmented by inMotion Air’s packed-in Infrared remote, which includes the same track, volume, and play/pause buttons alongside an ESS sound enhancer that changes the sound of tracks, seemingly with strategic treble and mid-treble boosts. Both Air and the remote can also switch to a wired auxiliary audio input if you want to connect a non-Bluetooth device that way, and control it on its own.

While we’ve praised quite a few of inMotion Air’s features, there are some issues that detracted somewhat from our otherwise positive impressions. First, though it’s sonically on par with Tango TRX and superior to the same-priced Aliph and SoundMatters speakers, Air isn’t quite as full-bodied or powerful as the ZiiSound D5, which also looks better, includes a device charging dock, and has a dongle that allows iPod nano and classic models to play music wirelessly, too. ZiiSound D5 used to be $100 more expensive than Air, but today, the price difference is only $50, and it’s generally justified by Creative’s assets. Additionally, we occasionally had small re-pairing issues with Air that might have been traceable to the number of Bluetooth devices in our testing area, but required a little more manual assistance to resolve than with competing devices. Most users won’t experience issues, particularly with the latest Bluetooth-friendly versions of iOS, but others might.

All in all, Altec Lansing’s inMotion Air is one of the better Bluetooth wireless speaker systems we’ve seen for iPod touch, iPhone, and iPad users: its lack of a charging and audio dock is offset by atypically strong wireless performance, while its integrated rechargeable battery pack and rear carrying handle make it considerably easier to carry around than similarly-sized rivals; similarly, it offers much better sound quality and horsepower than same-priced, smaller Bluetooth speakers that have recently been attracting more attention. While its ultra-angular looks won’t thrill everyone, the overall value delivered by inMotion Air’s combination of large, clear-sounding speakers, wireless remote controls, and dual power options are all worthy of our strong general recommendation; the same or better audio technology inside of a sleeker package would thrill even more people.

A Note From the Editors of iLounge: Though all products and services reviewed by iLounge are "final," many companies now make changes to their offerings after publication of our reviews, which may or may not be reflected above. This iLounge article provides more information on this practice, known as revving.


View the original article here

Review: Altec Lansing inMotion Air Universal wireless speaker

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Altec’s strategy with inMotion Air turns out to be markedly different from the ones that rivals have pursued—at least, in some ways. As has been the case with the last two or three years of Altec speakers, inMotion Air uses an unusually shaped cabinet that deliberately aims for extra angularity wherever possible. The twin-driver speaker is angled to appear as if it’s leaning back, has an extra facet where its silver top button controls appear, and adds matching slants to its included Infrared remote and USB-to-computer wireless dongle. While the soft touch black rubber used in the cabinet design feels nice to the touch, the shape of the system may or may not be as soft on your eyes. From our perspective, it’s a decided improvement on the garish gold and faux metallic designs that Altec released in recent cycles, but still not beautiful in any absolute sense of the word. Creative’s ZiiSound D5 is still the high water mark for iPod/iPhone Bluetooth speaker system designs, though it’s more expensive than inMotion Air, too.

In the absence of similarly gorgeous design, Altec has relied on sound quality and features as selling points for its speakers, and it’s here that inMotion Air becomes most appealing as an alternative to the aforementioned rivals. Unlike the similarly-sized ZiiSound D5 and Tango TRX, inMotion Air completely leaves out an iPod/iPhone dock in favor of a more powerful Bluetooth wireless chip—one that is theoretically capable of working from 333-foot distances rather than the more common 33-foot range of typical Bluetooth systems. In our testing with an iPhone 4, Altec’s wireless streaming worked from actual distances in excess of 100 feet away, maneuvering around walls and a staircase, before the signal began to break up. In elegant fashion, the signal loss sounded like split-second drop outs rather than buzzing or distorting. Different Bluetooth broadcasting devices will vary in performance with inMotion Air—Altec includes the aforementioned USB dongle to guarantee maximum performance with computers—but even the level of performance we saw with the unassisted iPhone 4 is impressive by typical Bluetooth speaker standards. Most systems stop working right around the 33-foot mark promised by basic Bluetooth chips; some reach to 60-foot distances before losing signals.

A couple of Altec’s other assets are also worth mentioning at this point. There’s a scoop-styled handle on the back, and Air is light enough to be easily carried around inside a house or office so that you can really take advantage of its battery-powered portability. Seven hours of play time between charges are promised from the built-in cell, which is right between the five- to eight-hour run times promised by foxL v2.2 and Jawbone Jambox; notably, inMotion Air has much bigger speakers to power, and puts out a lot more volume than these smaller units. Altec manages its power using a switch hidden inside a remote control storage nook next to the carrying handle. Flip the switch on and the system works in portable mode; flip it off and it will only turn on when connected to wall power. Since Tango TRX and ZiiSound D5 only work when they’re connected to outlets, inMotion Air has a decided advantage over peer-sized audio systems in this regard.

Altec’s sound quality is in the “good” rather than “great” category overall, though how impressed you’ll be by the audio depends on what you’re using as a comparative reference. On paper, comparing inMotion Air’s only two speakers—3” “full-range long throw drivers”—to the five speakers in XtremeMac’s Tango TRX might make you think that Altec had shown up with a knife to a gunfight. But due to less than optimal tuning of TRX’s drivers and some impressive work on Altec’s side, including aptX optimized Bluetooth audio, Air actually offers only a little less bass and peak volume than Tango, while besting it in treble performance and clarity—at least, when both are in Bluetooth mode. (Tango TRX cleans up somewhat when its dock is used.) Put inMotion Air next to either foxL v2.2 or Jawbone Jambox and, not surprisingly, you’ll find Altec’s speakers to be in another league entirely: they’re louder, clearer, and with superior dynamic range that makes the pocket-sized systems sound like FM radios.

While the sonic differences between the foxL, Jambox, and Air might seem obvious enough given the difference in their sizes, the fact that Altec is offering superior functionality and performance for the same price tag has not been lost on us. inMotion Air delivers pretty much what we’d have expected from a $200 Bluetooth wireless speaker, while the smaller systems have continued to strike us as overly expensive given what they actually deliver. Only their “take them anywhere” sizes and integrated iPhone-ready microphones enable them to co-exist alongside an option like inMotion Air.

Altec also has some advantages in the control department relative to its rivals. Air’s top-mounted buttons are actually capable of controlling track play/pause/forward/reverse functions on iPods, iPhones, and iPads running the latest versions of iOS, which means that you can change, stop, and start tracks even when your device is on the other side of the house. This will be common enough in AirPlay speakers later this year, but it’s rare in Bluetooth speakers these days; the pocket systems barely make room for their own power and volume buttons. Control is further augmented by inMotion Air’s packed-in Infrared remote, which includes the same track, volume, and play/pause buttons alongside an ESS sound enhancer that changes the sound of tracks, seemingly with strategic treble and mid-treble boosts. Both Air and the remote can also switch to a wired auxiliary audio input if you want to connect a non-Bluetooth device that way, and control it on its own.

While we’ve praised quite a few of inMotion Air’s features, there are some issues that detracted somewhat from our otherwise positive impressions. First, though it’s sonically on par with Tango TRX and superior to the same-priced Aliph and SoundMatters speakers, Air isn’t quite as full-bodied or powerful as the ZiiSound D5, which also looks better, includes a device charging dock, and has a dongle that allows iPod nano and classic models to play music wirelessly, too. ZiiSound D5 used to be $100 more expensive than Air, but today, the price difference is only $50, and it’s generally justified by Creative’s assets. Additionally, we occasionally had small re-pairing issues with Air that might have been traceable to the number of Bluetooth devices in our testing area, but required a little more manual assistance to resolve than with competing devices. Most users won’t experience issues, particularly with the latest Bluetooth-friendly versions of iOS, but others might.

All in all, Altec Lansing’s inMotion Air is one of the better Bluetooth wireless speaker systems we’ve seen for iPod touch, iPhone, and iPad users: its lack of a charging and audio dock is offset by atypically strong wireless performance, while its integrated rechargeable battery pack and rear carrying handle make it considerably easier to carry around than similarly-sized rivals; similarly, it offers much better sound quality and horsepower than same-priced, smaller Bluetooth speakers that have recently been attracting more attention. While its ultra-angular looks won’t thrill everyone, the overall value delivered by inMotion Air’s combination of large, clear-sounding speakers, wireless remote controls, and dual power options are all worthy of our strong general recommendation; the same or better audio technology inside of a sleeker package would thrill even more people.

A Note From the Editors of iLounge: Though all products and services reviewed by iLounge are "final," many companies now make changes to their offerings after publication of our reviews, which may or may not be reflected above. This iLounge article provides more information on this practice, known as revving.


View the original article here

Review: Chair Entertainment/Epic Games Infinity Blade

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In short, Infinity Blade follows a family of nameless warriors as they embark for reasons unknown on a mission to slay an evil king. You start by taking control of a single character who confronts the king and then dies at his hands, creating a seemingly infinite loop of vengeance that will see his son, grandson, great-grandson, and future successors repeat the same fatal mistake. Or will they? Each fallen fighter leaves all of his possessions to the next warrior, enabling you to grow in power, weaponry, and defense as the game continues. At some point, one of the sons will have the right combination of sword, shield, armor, ring, magic, health bar, and experience points—plus your skills—to defeat the king and end the loop. This brilliant little concept makes it possible for you to adventure your way through similar backdrops again and again, with each loop requiring a half-hour or so of playtime, possibly less if you explore less and fight faster.

Chair has structured the game ideally to facilitate adventuring and fighting for whatever time you have. The king is protected by a series of boss-caliber opponents rather than an army of one-hit losers, with each fight taking two or so minutes. Between fights, you needn’t concern yourself with granular movement within the fully 3-D world; instead, you tap on glowing points to move from scene to scene, controlling only your head as you reach each new point. This, combined with deliberately skewed and obscuring camera angles, turns each area into a hiding spot for potions, bags of gold, and inventory items such as helmets, swords, armor, and rings, which can be tapped on when you see them. Some merely boost strength or defense, while others add various magical and related abilities. A poison sword will leech life; a ring will let you stun an opponent with electricity; a suit of armor will also multiply your experience points when worn.

Fights are much better than we had expected. Epic and Chair haven’t tried to replicate the joystick and button arrays of Street Fighter IV or other incredibly successful console games; instead, it gives you dodge buttons on the sides of the screen, magic and special attack buttons in the two top corners, a block button at bottom center, and plenty of space elsewhere to swipe your weapon to your heart’s content. Occasionally, a glowing point will appear on your opponent for a stabbing attack, but most of the action focuses on dodging, slashing, or parrying attacks by following the direction they come from. It feels entirely unlike great console fighters, but it works really well on these devices.

Again, the camera angles and dramatic interruptions at key stages of both sides’ lifebars aid the experience: fights are third-person behind your character but very close in, making great use of the screen, and your goal is to stagger or dodge your enemy’s attack to open him up for a flurry of slashes. A big stagger leads to a brief cinematic, and the final one offers you the chance to rack up extra experience points by swiping as many times as possible in a “finishing” sequence. Sometimes, your foe goes off a bridge or staircase at the end of a fight, and most often, your warrior get pierced by the king’s magical sword before the game awakens to a Groundhog Day-like view of the castle in the distance. In any case, there’s no dead time in these fights; they’re all action, and evolve to become smarter as you keep playing.

Thanks to its comparative simplicity, the experience-building system is more addictive here than in games that radically overcomplicate the statistical exercise of leveling up. You have a handful of categories to bolster with points earned through battle, and you gain separate experience points for each inventory item you use, with the option to use gold currency to either purchase new items or more experience if you don’t want to adventure for them. We’re thrilled that Epic didn’t insert an in-app ATM system to turn these acquisitions into paid purchases, but we’d also like to see a little more ability to actually customize your family of fighters beyond just swapping their gear, and the per-item experience levels are arguably surplusage: even after boosting experience, you’re still knocking off modest numbers of hit points per slice or stab of your enemies, so keeping the focus on acquiring decidedly better weapons is important.

Epic’s 3-D graphics engine, based on Unreal Engine 3, is frankly 75% of the reason that Infinity Blade has received all of its buzz. The demonstration version called Epic Citadel provided a character-free tour through the game’s countryside and buildings, but offered only a minimal taste of what the action would be like, and no clue as to how the engine would hold up when both backgrounds and fighters were present. There’s mostly good news on this point: as discussed in our look at Epic Citadel, Infinity Blade’s environments are outstanding. Sometimes stunningly faceted with polygons. Incredibly textured on even the high-resolution iPad, iPhone 4, and iPod touch 4G, all of which are natively supported for the $6 asking price. The characters are, too. They don’t look real, but they look better than any combination of characters and backgrounds on any iOS game released thus far; the warriors are in most cases textured with distressed materials that look old, worn, and gothically beautiful—just like the castle and its surroundings. GPU-punishing details that could have been omitted, like circular-edged buildings and metalworks, spiraling staircases, and lifelike grass, all are present as if they were effortless to include within the Unreal Engine; special effects receive comparatively short shrift. That aside, only triple-A titles from triple-A developers have a prayer of approaching what has been accomplished here visually.

The compromise is in frame rate. On the iPad, iPhone 4, and iPod touch, the frame rate is consistently under 25 frames per second, and probably more in the sub-20 range if we had to guess. Infinity Blade is fluid enough to feel great, particularly with its ambient audio track and menacing sound effects, which include voice samples every time you return to do battle with the king. Turn off the audio, though, and it’s obvious that the game stutters a little here and there because the developers wanted to pack the game with so much detail. The trade-off’s acceptable this time, but a sequel is going to need to smooth its motion in order to evolve to the next level.

Will Infinity Blade evolve? The developers say yes. A section of the game’s menu system promises new items, enemies, and dungeons are going to be added “soon,” along with a Game Center-aided multiplayer mode. The latter feature will be extremely interesting to see implemented—will it be cooperative, competitive, or both?—but the first three could be great or nauseating. As impressive as this title is right now, we’re concerned that the developers may try to turn it into a cash machine with in-app purchases, such that the “red sword” will cost you 99 cents, and accessing the new dungeons might be a few dollars. The game doesn’t say whether the additions will be purchasable. Finding the right balance between free and paid upgrades is going to be tricky.

If anyone can pull that off, Epic and Chair seem like leading candidates. Releasing this game at a wholly reasonable $6 price point with full iPad, iPhone, and iPod touch compatibility was precisely the right move, rather than fragmenting purchasers into different platform-specific apps with different prices, and though the experience will differ somewhat from device to device because of hardware capabilities, Infinity Blade delivers a fully realized fighting adventure game in any case. It’s astonishing to consider how much better of an experience you get for the price here than with either the $5 Click Wheel iPod Games released years ago, or the split-version, higher-priced apps some developers are trying to sell today. Based on the quality of the game, the impressiveness of its technology, and the developers’ pricing thus far, Infinity Blade deserves to be the most successful game yet released for iOS devices. It receives our exceedingly rare flat A high recommendation, and is worthy of attention on literally any iOS device capable of playing it.

A Note From the Editors of iLounge: Though all products and services reviewed by iLounge are "final," many companies now make changes to their offerings after publication of our reviews, which may or may not be reflected above. This iLounge article provides more information on this practice, known as revving.

Want to add your views on this product? Use the links below to discuss it in the iLounge Discussion Forums - free registration required. Old review comments have been archived for your reference.

Editorial: The Second-Generation Apple TV, Two Months LateriPhone + iPad Gems: Lady Gaga Revenge 2 + Rock Band Reloaded / HDiPhone + iPad Gems: Downhill Bowling 2, Handy Manny, Mensa Brain Test, Zoo Rescue + MoreiPhone + iPad Gems: Edge, NBA Elite, NFS Hot Pursuit, Space Miner Blast, Star Wars Arcade + WispiniPhone + iPad Gems: Astronut, Gunstar Heroes, Mushihimesama Bug Panic, Rage HD, Splatterhouse + More

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Review: BoxWave keyboard for the iPhone 4 buddy

On the surface of the keyboard, the guy seems like pretty cool case accessory. It has a slide out QWERTY keyboard, the keyboard with the perfect top row of numbers — something that can no longer be granted on a case-by-turn iPhone keyboard cases — plus arrows, shift, and function keys, dedicated to home and search for the buttons in the Spotlight. Even if it is missing, the rest of the dedicated iOS function keys, cutting and pasting the CTRL-key and full-sized space key, every little keyboard is to make compromises somewhere, so we were willing to take the shot to see if it is available. There is also a mini-USB to USB cable with integrated battery charging schemes, auxiliary vessels are listed only to 45 days without power of further information box. Small red and blue lights flash momentarily when you want to let you use the power and Propel is taking place, but still mostly otherwise disabled.

When the iPhone is simply thin in the case of the 4 plastic shell, which covers the largest part of the iPhone back and half, leaving holes elsewhere, it looks Nice. By combining the soft rubber coating around the edges of the matte and glossy silver ring with black Edging around the matte finish to the keys on the keyboard guy, manages the appearance of the iPhone 4 raises without directly mimicking. BoxWave's slide the keyboard mechanism seems to be stable in the outbound closed or open positions, and even if the case is really only a thin and only modestly protective shell does not cover the face of the device, from the top, bottom, or side buttons, are not particularly differs from other cases we have seen on the iPhone keyboard (4) the measures provided for in this respect. In other words, although it may be better, is roughly par course it appears today … except for one thing. We noticed that our review of a sample of the rear of the casing was already separated from a little Disappoint and had to be pushed back, together with the large sign, is not something that came out of just fresh package. As was the case years ago, the BoxWave would benefit from greater quality control checks before its transmission.

In the case of a list of the keyboard guy problems continued to grow, when we tried to actually use it. Instead of that, typically, SMEs, including pairing button, or the marking on the side of the installed power in any way, use a small sized pentip BoxWave click for fingernail paring position, ready to switch, which is presented using the hidden inside the iPhone 4 interface entries — originally a bit cumbersome and confusing. Even if they do not have an ideal in the case of TK-421 and handle the power and ease MiniKey controls pariliitoksen.

But most of the above mentioned problems could have been forgiven if, in keyboard guy thing had passed since our primary point of reference, the document test: could we actually type on the keyboard, the review itself? This measure, in the case of a failed miserably on the keyboard guy. All their other compromises, ThinkGeek, and had enough common sense, place the space-bars their keyboards, one of the most critical elements, it has been used for literally every five or six characters in length on average. BoxWave's position in the key of the movement of the Centre-the small size of the map it is very frustrating to do typing, reminding you during each several times, in accordance with the company, the composition.

Awkward placement of whitespace, or do not register the keystrokes registry twice, and the fact that the tendency to sometimes hit our fingers on the keys in the two at the same time, we found this tiny structure among the very worst we've tested — many steps backwards from pocket devices released years ago, the keyboards. We hardly could, in the case of a word without a keyboard guy, so try to make errors in a full sentence, the idea came to be difficult and even one song writing was effectively impossible in practice. Even thought we grow in our sample, you can use the keyboard to write was so irrelevant that it would make sense; the iPhone's integrated correction system was all that saved the stake is completely unusable.

Ultimately, the physical keyboard accessory pocket device, the value is very simple: if it improves the ability to write in relation to the virtual keyboard, you'll see dramatic productivity, which allows you to e-mail, instant message, and even compose documents on the iPhone — all the things users was detected because Apple released the first device in 2007 and only a little more virtual keyboards now. BoxWave's keyboard guy case does not proceed to these things better; our experience, it is subtracted from the actual accuracy of the type the location where we Wouldn't use it. $ 80 for the keyboard accessory must be much better than this, and where we stand, there is a lot of the work forward, BoxWave and to make the sequel, it's a good idea to buy a keyboard guy. Display and sliding keyboard mechanism aside, it's not a lot.

Note From the Editors of oranges: Although all the products and services have been reviewed by the oranges "final", many companies make changes to the offerings of our reviews now, which may or may not appear in the publication of the above. This article contains information about practice of oranges, revving.


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Tuesday, February 8, 2011

Weight Watchers Review: Power Foods to the Rescue!

If you read my earlier entry on my Weight Watchers review, you know that I struggled with feeling hungry during the beginning. It seemed no matter how what I did, I still had hunger pangs.

Well, I am pleased to report that Weight Watchers provides some guidance that has helped me to quell my hunger and get more control of my appetite: Power Foods to the rescue!

Power Foods are nutritious foods and beverages that help you feel fuller longer than other choices, for lower PointsPlus values. I printed out the list of Power Foods and keep a copy nearby at all times. Examples of Power Foods include lattes made with fat-free milk, my favorite fruits and lean protein sources (like fat-free canned refried beans).

I have found easy ways to incorporate more of these Power Foods into my daily meals. Many of the foods have 0 PointsPlus values, so I don't have to exclude anything else to be able to add them. Some of them do have PointsPlus values that count against my daily allowance, so I have found a few switches that make it doable:

For instance, replacing my usual glass of orange juice with fat-free milk is much more satisfying. Enjoying an extra serving of a Power Foods-listed veggie at dinner is much more hunger-dulling than the white dinner roll I used to indulge in.

All these seemingly little changes appear to be paying off much more than I could have realized!

I'll be posting the results of my last weigh-in for the month of January in my next post. Stay tuned!

Note: Weight Watchers has provided me with free access to the online version of their program, and other tools, for me to review the new Weight Watchers PointsPlus program.


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Thursday, February 3, 2011

Review: Monster Beatbox

As the case with most of the high-end audio systems for the iPod and iPhone was released, different Beatbox from the typical glossy plastic styling found in cheaper all-in one, use a clean design that seems initially strong but has subtle touch of class. Straight from the box, the system looks like a plain matte finished harness with an unusually off-centered iPhone and iPod dock on the top left, a large shovel style handle in the middle and a volume control off on the right. A small makes button next to the dock, concave and everything else as shrill, and system sole indicator light is on its face, hidden behind a black grille. So are four speaker driver, two we at about 5 "measured in diameter and two at approximately 1.75"-Monster called 5.25 "and 2", respectively. The driver and a silver beats logo on the grille can be seen in a bright room. in the dark, you are almost invisible.

This is like a stylish design that is with the aesthetics hard to find error beats headphones. Beatbox is as visually neutral as's Bose SoundDock 10 and certainly less than polarizing B & W's, Zeppelin or, say, Altec Lansing's iMT800 have mix, all systems, as great speakers and ambitions of filling rooms with powerful volume. You can decide whether Beatbox's work looks for your personal needs; Our feeling is that there are certainly not people clear, and so looks like in center channel surround speakers that it will blend easily in most living room.

Monster falls frills, including a level, button-limited infrared short only in the remote control, dock flat inserts and feet to support the system up on one surface, if you want. The back has a line-in port, a power port for a short cable supplied and a rubber cap to cover a subject called "Wireless modules." When we were placing bets money on Monster, the release would we a $100$ 150 AirPlay adapter for Beatbox set, but the company has said only that it is a StreamCast wireless system adapter - what can be.

As with all the speakers at or above the $300 price point Beatbox thrive or fail on the strength of the sonic performance and it is here, running the system in some trouble. On a positive note, system performance is significantly better than we the heights from a system, which relies "Driver would have expected for high frequency sound playback, rendering tracks with sharpness and detail that could even surprise users of more expensive B & W Zeppelin." on 2 Loss-free songs played on both next to each other sound sparkled a little more on Beatbox and psycho-acoustic reasons, as if you were a little cleaner on the same volume levels. Beatbox's top volume level is a bit louder than Zeppelin, though the difference is not great; Both have more than enough power to stun users in a small room and fill a medium - that is, only remarkable food both systems at their summits sound good still less expensive systems fall apart.

Beatbox's biggest problem is its low, where for the dedicated bass hardware often expect systems in this category elite and others would be $ 300 all-in one such as e.g. iMT800 Logitech's previous Pure-Fi are not dedicated to have one or more large speakers purely, bass, but the $450-Beatbox relies on its 5.25 "driver to handle midrange and low frequency sounds." Midrange performance is very respectable, how the heights in detail muster enough to pass even in this price range, but the consequence is that the system will not reach as low as the Zeppelin or the iMT800 provide both of those warmer and deep bass as the Beatbox. Also Dr. Dre's own songs on these speakers more clinically promoted, than we expected. As an example, you can feel and the serious background beat in to settle, "been there, done the" with the Zeppelin during Beatbox attention focuses more on the high pitched percussion. Thought we would have that beat-driven Dr. Dre would have preferred the previous style of performance back when the song was released in 1996, but who really knows? In any case the added clarity, to offer the Beatbox seems partly due to his reluctance in the bass Department; without the extra heat floods the speakers concentrate the ears more on other nuances in songs, for better or worse.

Overall, while we certainly Beatbox sonically anemic, if would call considered throughout not, the reality is that it its performance on par with the top $300 iPod and iPhone audio systems we shall tested - probably better in clarity, while fall a little short in bass - although a monster to significant step in the price it to sell is. If it was marketed Bose sound dock or the Altec iMT800 as direct competition to the $300, it would be his own thanks to its strong heights and which continue to hold midrange performance at the volume level, many cheaper peers match could not. At $450, however, is a bit of a reach Beatbox it do not run on the same level as the best $600-speakers out there, but it costs so much, either. It is the styling therefore remarkably more for the quality as the sonic offers advantages relative to the bottom - or high-end competitors. Would on balance we call it good enough to earn our general recommendation at this time. future price tweaks and the wireless adapter release make it can buy better.

A note from the editors of iLounge: Although all products and services of iLounge "final" is checked, many companies now make changes to their offerings after the release of our reviews that may or may not top play. This iLounge article provides more information about this practice, known as revving.


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Review: XtremeMac Tango TRX

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Start with XtremeMac’s less expensive Tango TRX, which is part of a family of Tango speakers that dates back to an aesthetically cutting-edge 2006 model that was followed up by a stripped down semi-sequel called Tango Studio and a more direct follow-up called Tango X2. All of the Tango speakers have sold for $200 or less, and stood out from the pack more for their industrial design than sound quality.

Tango TRX is XtremeMac’s first wireless audio system, borrowing and remixing design elements from past models: there’s the fabric front grille of Tango Studio, a front-mounted volume knob akin to Tango X2’s, and a clean, slab-like design that vaguely recalls the original model, albeit with a decided shift in orientation and size. The mostly black TRX is taller than it is deep, a boxy wedge-like shape with embossed gray sides and sloping, open feet; orange accents are used for the volume knob and pinhole-sized power and source indicator light. Rather than centering its dock, Tango TRX places it off to the far left bottom side, while including five buttons—play/pause, bass, treble, source, and power—along the right side of the top surface. Only an aux-in port and power port are on the back, while a metallic grille on the bottom is there for the system’s bass driver; four other speakers fire forwards through the front grille.

Control of Tango TRX is handled through either an included Infrared remote control that works with any connected device, or with a free Tango TRX application that can be downloaded from the App Store. Interestingly, one of the app’s screens all but fully mimics the remote, with source, volume, track, play/pause, bass, and treble buttons, omitting only the power toggle on the Infrared unit. Both remotes work from 30-foot distances, though the dedicated one requires line-of-sight contact with Tango TRX’s IR receiver, while the app can be used anywhere within the 30-foot range. More interestingly, the app offers something that iPod fans have been dying to have integrated into their devices for years—a graphic equalizer, here with five presets and five tuning bands. It’s the sort of cool feature that a long-standing iPod accessory maker like XtremeMac would naturally think of including, even if the seemingly granular bands don’t really wind up making a difference in how TRX sounds. We played with the equalizers for a while and they didn’t seem to be actually changing Tango’s output; only the buttons on the unit’s top, in conjunction with the volume knob, really changed things.

The story with Soundfreaq’s SFQ-01 Sound Platform is somewhat similar, though Soundfreaq is new to the iPod/iPhone accessory world, and its implementation is at least a little different in almost every regard. Soundfreaq has designed a system that is hard to place in terms of visual style or theme—made predominantly from glossy black plastic, it has some of the starkest lines of any iPod or iPhone audio system released to date, yet each is offset by an accent of some sort that prevents the system from looking underthought. The front, for instance, is a black slab of fabric with a thin silver line above, and a thicker silver and black pedestal below. A dock sits at the center, with three swirled metallic sound tuning controls on the left, and concave track, volume, source, power, and pairing buttons on the right. Turn the system to the right and you’ll find a storage compartment for the included ten-button Infrared remote, illuminated with an orange light bar that’s paralleled on the similarly glossy but permanently closed left side. The back is vented, letting the system’s Kevlar-reinforced drivers breathe.

In short, when viewed from the front, both systems look like simplified, thoroughly modern all-in-ones that have orange accents, though Soundfreaq’s design is comparatively far less minimalist. There’s an orange text screen near the capacitive buttons to indicate, in a word, the name of the current audio source; it works with an included antenna cable to let you digitally tune FM radio stations, as well. Yet another light bar behind the iPod/iPhone dock glows or flashes on and off when audio’s playing. It’s not exactly classy, but it’s not horribly distracting or bad, either. Soundfreaq’s iOS application, SoundFreaq remote, essentially just combines the IR remote control’s features with bass and treble controls and a playlist-based playback mechanism for music. Both Tango TRX and SFQ-01 are more easily controlled through the native iPod or Music applications of Apple’s devices, though only the devices’ Infrared and app remotes can properly adjust the speakers’ volume; changes within Apple’s iPod and Music apps merely attenuate the volume of the output from the device, leaving the speakers at their prior levels.

However similar they might be in other regards, including wireless performance—both pair easily with iOS devices and play back music properly using Bluetooth—there are some significant sonic differences between the speakers that didn’t play out exactly as we’d expected. One surprise: Soundfreaq doesn’t spend much time discussing SFQ-01’s speakers, and only after digging did we discover that all the unit includes inside are twin 2.75” “full range drivers,” which as audio fans know is typically the kiss of death for $200 speakers—one driver per channel attempting to do everything from high treble to midrange to low bass is generally a recipe for disaster. But we were generally impressed by the quality of the drivers in SFQ-01: they’re not superstars, but given the price, they deliver more sparkle and a little bit more thump than might have been expected from the limited hardware. By all rights, the two speakers in SFQ-01 shouldn’t rival the five in Tango TRX, but they did. Further, we found that playing with SFQ-01’s equalization knobs yielded more meaningful bass improvements.

Though Tango TRX’s sound is on rough par with SFQ-01’s overall, they differ a little: TRX has a slightly warmer, less clear signature, while SFQ-01 sounds cleaner and does better with high-frequency sounds. Bass beats have a little more resonance in TRX, while voices stand out more from songs when played through SFQ-01. Neither system is audiophile-quality, but SFQ-01 sounds like it’s doing a little more with less, while TRX has a “just good enough” signature that wasn’t as impressive as we’d expected from a system with five speakers inside. At higher volumes, SFQ-01 preserves most of its sonic capabilities, while TRX’s drivers begin to show significant distortion. We would normally be more concerned about this at the $200 price point, but for a $180 speaker that packs an otherwise solid Bluetooth streaming feature, it’s not hugely objectionable.

Radio functionality is the final major feature that’s offered in SFQ-01 but not in Tango. A digital FM radio enables the system, with the aid of the aforementioned included antenna wire, to pull in signals that range from lightly staticy to surprisingly clear, complete with 20 selectable presets. We’d call the radio one of the better ones we’ve tested in iPod and iPhone speaker systems, and a very nice little feature for those who still enjoy listening to FM stations. AM tuning is not available.

All in all, both Tango TRX and the SFQ-01 Sound Platform offer nice collections of features that will appeal to users who want to enjoy docked or wireless audio from their Apple devices but don’t want to wait or pay a premium for AirPlay speakers. While each system’s remote control app could stand to improve at least a little, and the current iOS integrated music app volume controls will confuse some people, the underlying speaker units both offer solid sound and otherwise straightforward interfaces. Pick Tango TRX if you’re looking to enjoy a nice sound signature at normal listening levels and don’t need the FM radio; SFQ-01 is a little more expensive but justifies its price with strong radio tuning, slightly clearer-sounding audio, and superior high-volume performance. By today’s standards, they’re both worthy of our B+ rating and general recommendation, though we strongly suspect that the upcoming release of AirPlay-compatible wireless speakers will shake things up considerably.

A Note From the Editors of iLounge: Though all products and services reviewed by iLounge are "final," many companies now make changes to their offerings after publication of our reviews, which may or may not be reflected above. This iLounge article provides more information on this practice, known as revving.


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Wednesday, February 2, 2011

Weight Watchers PointsPlus Unveiled

For 13 years, the essential principle of the Weight Watchers plan has been "calories in, calories out" -- using a slide rule or online tools to calculate how many "points" any given food or beverage contains based on calories, fat and fiber allowed dieters to stay within a daily points goal to control their calorie intake and lose weight.


Now, Weight Watchers has announced that their new PointsPlus System will take into account foods' overall nutrition, helping members to create a diet with a healthy balance of protein, carbohydrates, healthy fat and fiber. The message will help dieters understand that using their points on a nutrient-rich food is a better choice than using the same number of points on something not-so-nutritious. The new plan also takes into account how hard the body has to work in order to use the energy from a given food and there remains a focus on choosing filling foods over those that leave you hungry sooner rather than later.

I have often spoken highly of Weight Watchers and am excited to learn more about the changes. I must admit that I'm one of those "change is scary" people, and I really liked the Points version, but I think it will prove to be a good change.

For me, the best part I've heard -- so far -- is that most fruits and vegetables are going to count as zero points! I think this will be excellent news for those find any diet tough to stick to due to hunger pangs -- they'll be able to reach for fruit and most veggies any time to curb their appetite and stay on track on the new plan.

If you currently attend Weight Watchers meetings or follow the program online, what do you think of the changes?

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